Thunderbug (WIP)
Lowpoly model for a personal game project.
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Autodesk Ident
Spoof ident for Autodesk. Procedural animation done
with bitmaps and displacement. Modeled, rigged and rendered in Max + Vray, depth of field, grading, shakes etc. in AfterEffects.
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Birdman (WIP)
Neverending character project inspired by Neil Gaiman's "American Gods".
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Television Sets
Oldschool television sets for showcasing projects.
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NPR Gizmo
Some more NPR stuff. This is a test to see if the concept from the backpack above could be animated. Modeled and animated in Max, linework and post in AfterEffects.
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Pavers
My very first full animation. Modeled in Modo, rigged, animated and rendered in Max + Vray.
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Cephalopod
A couple of renditions of my mascot..
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Metaballs (WIP)
An experiment with metaballs and Max's particle flow. I spawned some particles and set them up to find the text (in the end), assigned some turbulence and linked them up with a metaball instance. Et voila! Very organic, yet with alot of control..
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Lego Bricks
An attempt at precision modelling in Modo..
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Cardboard Robot
Modeled and rendered in Max, build in cardboard..
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