Thunderbug (WIP)

Lowpoly model for a personal game project.

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Toadman

Some camera tracking fun in Voodoo.

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Bring It

Make believe spot for Nike Plus.

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Autodesk Ident

Spoof ident for Autodesk.

Procedural animation done with bitmaps and displacement.

Modeled, rigged and rendered in Max + Vray, depth of field, grading, shakes etc. in AfterEffects.

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Birdman (WIP)

Neverending character project inspired by Neil Gaiman's "American Gods".

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Television Sets

Oldschool television sets for showcasing projects.

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Wingnut

NPR treatment in Modo and Photoshop.

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NPR Gizmo

Some more NPR stuff.

This is a test to see if the concept from the backpack above could be animated.

Modeled and animated in Max, linework and post in AfterEffects.

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Pavers

My very first full animation.

Modeled in Modo, rigged, animated and rendered in Max + Vray.

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Test Floor

Factory interior scene.

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Cephalopod

A couple of renditions of my mascot..

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Metaballs (WIP)

An experiment with metaballs and Max's particle flow.

I spawned some particles and set them up to find the text (in the end), assigned some turbulence and linked them up with a metaball instance.
Et voila! Very organic, yet with alot of control..

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Lego Bricks

An attempt at precision modelling in Modo..

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Markers

Another precision job in Modo..

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Boxes

Instancing fun with Modo..

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Draconian

A legacy Zbrush 2.5 project..

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Cardboard Robot

Modeled and rendered in Max, build in cardboard..

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